Real-time VFX & technical art

Art, tech, and everything in between.

Flametongue is a real-time VFX and technical art studio working across games, film and virtual production.

Projects

What I do

01

Technical art

Materials, shaders and pipeline tooling for Unreal Engine 5 production.

02

Environment art

Environment building and set dressing for games and virtual production.

03

Real-time VFX

Niagara particle systems and effects built to run at real-time frame rates.

04

Virtual production

On-set and pre-production VFX support for virtual production workflows.

Background

I'm Allen. My background spans 3D and 2D art, technical material development, Blueprint tooling and game development, built up through individual roles in virtual production for film and TV, architectural visualisation and AAA games.

Flametongue Ltd is how I'm bringing that experience forward, taking on contract work, helping bring other people's projects to life, and developing and releasing my own games and projects.

Get in touch

Available for contract work. Email to discuss a project.